Strengths:
| – It encourages and requires active student participation the design process. – Clients don’t know their requirements until they see them implemented. – It allows the stakeholders, subject matter experts, and end users to provide early feedback. – The rapid prototype creates an early iteration loop that provides valuable feedback on technical issues, creative treatment, and effectiveness of instruction. – The design document itself is changed to reflect this feedback, and in some cases, a new prototype module is developed for subsequent testing of the refinements. – Prototyping can increase creativity through quicker user feedback – Prototyping accelerates the development cycle. |
Weaknesses:
| – Prototyping can lead to a design-by-repair philosophy, which is only an excuse for lack of discipline. – Prototyping does not eliminate the need for front-end analysis. – It cannot help if the situation is not amenable to instructional design. – There may be many instructional design problems which are not addressed by prototyping. – Prototyping may lead to premature commitment to a design if it is not remembered that a design is only a hypothesis. |